What's new

let's talk about gangs

Aquila

Member
Ad Supporter
#1
Gangs are basically a foundation for establishing hotspots in different regions, whether it's in the Davis area or Del Perro area, or even El Burro Heights. I haven't really seen much gang RP happening, which is fair enough because what're you gonna roleplay without the implementation of drugs and guns? But that shouldn't stop people from starting up something for when the server is ready. If I had another character slot I'd definitely try and make a gang that's not the typical street criminal on the block shouting stuff you'd see in films, but hey...

There doesn't seem to be much of an incentive to start a gang right now. I feel like there should be something to motivate people to start and join gangs, but so far it's mostly civilian concepts. I've checked out the G & O section but nothing really seems recent.

The idea of gangs working together or feuding for drugs would be great to see, but obviously it's difficult with the current stage (i.e. moving to alt:V, low player count, RAGEMP being shit, etc.). Can't really force people to start gangs, but surely there's a way to get people involved in starting or joining one. There's another server that really encourages faction roleplay (legal, illegal, and otherwise) for monetary benefits, while grinding script jobs is an alternative with lower income. I don't know how they're doing it, but hopefully LSV has a system coming that offers the same benefits of running an organisation. Plus, we won't have the civilian roleplay majority issue like another server. Hell, give me another character slot and three people, and two other leaders with their own gangs, and I'll make this thing work...
 
#2
have gangs specialise in something illegal but put some drawbacks to firearms because it's always the obvious choice

the other issue is coming up with crime for them to specialise in - you may have guns and drugs but it should expand beyond that with maybe stolen cars (that become defunct when the owner claims insurance, that idea needs some polishing) and others
 

Aquila

Member
Ad Supporter
#3
have gangs specialise in something illegal but put some drawbacks to firearms because it's always the obvious choice

the other issue is coming up with crime for them to specialise in - you may have guns and drugs but it should expand beyond that with maybe stolen cars (that become defunct when the owner claims insurance, that idea needs some polishing) and others
I believe Obrodo said something vaguely about the drug vs weapon system in another thread, where gangs mostly operate on drugs and use the guns for protection. They don't usually deal with guns specifically.

I'd highly encourage people to make gangs in common parts of the city. Right now I'm in the process of starting something, but have another concept in mind. I'd even make disposable characters just to get some scenarios going... anyone interested in some low-class rp hmu xx
 

Bozo

Firestarter
Management
Founder
Illegal
Ad Supporter
Day 1
#4
We've got a system planned that, I think, will put focus of illegal activities on drugs rather than on guns like it seems to end up being all the other GTA rp servers.That's not just aimed at gangs, though. Most illegal guns, in real-life USA, don't come from foreign syndicates smuggling them into the US. The vast majority of illegal weapons in the US start as legal weapons that filter into the illegal market via unscrupulous activities of people who can legally buy and sell them. Do they come in via smugglers from time to time? Sure. That may be how less-common weapons find their way onto our server but that will be rare.

For all the yapping about realism on other servers, I can't help but laugh and maybe wince every time I subsequently hear about criminals using full-auto AK's and M4's. We've expressed that the aim is on fun and we use realism as our guide, not our goal but we don't want to see that sort of situation here. I think some of the reason for this might be the awful sync they have to deal with on more primitive clients but Alt-V looks to do away with that situation so a pistol is a dangerous weapon... just as it should be.

Guns and drugs are easy but they're done and they get boring after a while. So we need to look at other things to make a difference.

I'm very hopeful that we'll be able to support activities like protection rackets and such. These are the kinds of things that gangs would be able to use to set up and maintain turfs (rather than just having people draw up turf lines on a map and arbitrarily choosing to cross into other turf lines just to stir the pot now and again). I don't have all the answers yet so a conversation around things like this would be good to have. So let's have it!
 
#5
I'm very hopeful that we'll be able to support activities like protection rackets and such. These are the kinds of things that gangs would be able to use to set up and maintain turfs (rather than just having people draw up turf lines on a map and arbitrarily choosing to cross into other turf lines just to stir the pot now and again). I don't have all the answers yet so a conversation around things like this would be good to have. So let's have it!

I might be being cynical here but I really dont like the idea of this sort of thing being scripted or set up. The idea of rackets, turfs and beef in my opinion should be completely IC with 0 influence from the server. If you're a gang or a mob and you set up a turf / racket. Its up to you to maintain it and influence it, not the server.

I think we just need more illegal activities for low level gangs to stop it just turning into a DM fest. Ive never been part of a street gang ( MC was probs closest ive been ) but from other servers i've played on it seems to just devolve into senseless killings... How realistic that is I dont know... But id like to see some more activities such as drug PRODUCTION rather than straight selling. Maybe even running corners, girls. Stuff like that.
 

Aquila

Member
Ad Supporter
#6
I might be being cynical here but I really dont like the idea of this sort of thing being scripted or set up. The idea of rackets, turfs and beef in my opinion should be completely IC with 0 influence from the server. If you're a gang or a mob and you set up a turf / racket. Its up to you to maintain it and influence it, not the server.

I think we just need more illegal activities for low level gangs to stop it just turning into a DM fest. Ive never been part of a street gang ( MC was probs closest ive been ) but from other servers i've played on it seems to just devolve into senseless killings... How realistic that is I dont know... But id like to see some more activities such as drug PRODUCTION rather than straight selling. Maybe even running corners, girls. Stuff like that.
Yeah, it's a little like the rule other servers have had where "you can't rob outside of LSPD", even if there's nobody inside the LSPD building, there's nobody there to prevent it from happening. Turfs shouldn't have an OOC rule or influence - if a turf is owned then gang members would actually show their presence. If there's nobody there for more than let's say a day or two, then it's open season.

There's not a lot I can think up for gangs to do other than drug trade and graffiti. Guess it's really down to the gangs themselves to think up something. Scripting should only be done for necessities, like replacing imaginary items for real ones and such.
 
#7
There's not a lot I can think up for gangs to do other than drug trade and graffiti.
This is something I think we as a community need to discuss. We need things that Gangs can do that don't force RP on others. I hate the idea of a gangs main purpose being to rob someone. In my opinion, and experience most robbing RP i've seen is rushed, Meta gamed and quite often just shitty RP.
 

Bozo

Firestarter
Management
Founder
Illegal
Ad Supporter
Day 1
#8
I might be being cynical here but I really dont like the idea of this sort of thing being scripted or set up. The idea of rackets, turfs and beef in my opinion should be completely IC with 0 influence from the server. If you're a gang or a mob and you set up a turf / racket. Its up to you to maintain it and influence it, not the server.
I agree. I wasn't intending to imply it would get scripted but I would like it to matter more than just being arbitrary lines on a map. What I mean is that the turf area should mean something... holding it should mean something good, moving into new turf improves that goodness, and losing it should mean something bad as a result.

We saw people, on other servers, just draw lines around several city blocks and call it their turf... and then have a gang of three people. And we didn't really have a way to reward a larger gang who held onto a smaller, more realistic turf. ANd, finally, the only reason we ever saw gangs beef over turf was because the players in the gangs decided to do it, not because the turf represented any sort of resource. I don't want to script it but I'd like to get away from it being arbitrary and pointless.

I'm just thinking of creating a system where having undisputed turf provide the controlling gang with a weekly stipend would be a start. Facing a penalty for losing the turf woudl mean a gang would be careful about expanding too far since they're better off holding what they can than over-extending themselves. Modifying a turf's value based on what NPC businesses are there (PC businesses would have to be dealt with via rp) can ensure some turf has a higher desirability than others... an industrial park isn't as valuable as a block with a bunch of stores and multiple apartment dwellings, for example. Finally, stealing the turf of a rival gang means you gain the stipend while they lose it for as long as you hold it.